About Me.

Award Winning UI/UX & Games Designer

I'm Hector Robles, an experienced international Game Designer with multiple published products utilizing proven design concepts, agile production methods, and analytics to achieve engaging experiences. Published products include a best selling Game Art course, highly-rated mobile games, Cybersecurity education games, and productivity apps.

Born and raised in the beautiful island of Puerto Rico, from a young age I was always intrigued by game rules and the how, why, and what makes them work. I traveled to Florida in order to get a game design education. Attending the Art Institute of Tampa and completing a Bachelor's Degree in Game Art and Design.

When not designing I love going on nature hikes and enjoying a fun board game with friends, or volunteer in my community. 

Download Resume

What I Can Do


From wireframe to interactive mockups, I bring ideas to life before any assets need to be allocated. Allowing keyholders ample time to make changes and adapt on the fly.

Game Design

Employing theories of fun and educational techniques to provide engaging experiences that stick with players and encourages them to explore on their own.

App Design

Using market research and keyholder requirement I design rich User Experiences for applications that meet the needs of both a client and it's user base.


  • Adobe XD
  • Adobe illustrator
  • Adobe Photoshop
    • Microsoft Word
    • Microsoft Excel
    • Blender 3D
  • Mila Note
  • Miro Boards
  • Unity 3D
  • Airtable
  • Jira


    Years of Design XP


    Projects Completed


    Coffee Consumed


    Dice rolled


    The MOST Recent Work I Have Done*

    The following video covers most of the products I worked on with Circadence Corporation.

    • All
    • Game
    • Application
    • Education

    NextAgent is a First-Person network admin training game helping players gain a core understanding of network setups. It won Silver and Bronze in the International Serious Play Awards.

    • Lead Game Designer
    What I did...
    • Character Rigging
    • FTUE
    • Gameplay Mechanics Design
    • Level Design
    • Narrative Design
    • UI/UX

    REGEXILE is an educational game that teaches beginner to intermediate network security specialist how to use regular expressions, by saving the last bastion of humanity from codebots.

    • Lead Game Designer
    What I did...
    • Art Direction
    • Gameplay Mechanics Design
    • Level Design and Gameflow
    • Narrative Design
    • UI/UX

    Cyberbridge is a onestop shop to access all training information, media, and games for the Circadence Family of products. Providing a concise place for Cyber security knowledge.

    • Pre-Production Designer
    What I did...
    • Market Research
    • Interactive Mockup
    • User Stories
    • General Design
    • Wireframes

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